High-Level Strategy


For the last six FLL seasons the team has taken the approach of designing, building and programming two separate robots. The robots each have different features, strengths and weaknesses. While the team strives to create robots which are as repeatable as possible, it recognizes that 100% repeatability is unachievable with a single robot given varying robot game table conditions, mat sizes, mat colours and light conditions. The two-robot approach provides the team with a diversified approach which reduces reliance on just one robot. As most tournaments consist of 3 rounds (and perhaps a "for fun" sudden death play-off), the team alternates robots over the course of a tournament. To adhere with the robot game rules, we make sure that only one micro controller is in the robot game competition area for any one match.


Robot and General Strategy



Zone Map




Analysis of Points Scored Per Second


Zone Missions Points Time in Base Before Mission (s) Robot Running Time (s) Total Mission Time (s) Clock at End of Mission Points per Second
Zone 1 Filter, Flow, Rain, Pump Addition 95 0 19 19 0min 19sec 5.00
Zone 2 Flower, Pipe Removal, Pipe Construction, Pipe Replacement, Manhole Covers 180 4 82 86 1min 45sec 2.09
Zone 3 Fountain, Tripod, Water Treatment, Water Well, Sludge, Slingshot, Faucet 175 3 19 22 2min 15sec 7.95
Total Filter, Flow, Rain, Pump Addition, Flower, Pipe Removal, Pipe Construction, Pipe Replacement, Manhole Covers, Fountain, Tripod, Water Treatment, Water Well, Sludge, Slingshot, Faucet 450 7 114 121 2min 15sec 3.72