High-Level Strategy


For the last five FLL seasons the team has taken the approach of designing, building and programming two separate robots. The robots each have different features, strengths and weaknesses. While the team strives to create robots which are as repeatable as possible, it recognizes that 100% repeatability is unachievable with a single robot given varying robot game table conditions, mat sizes, mat colours and light conditions. The two-robot approach provides the team with a diversified approach which reduces reliance on just one robot. As most tournaments consist of 3 rounds (and perhaps a "for fun" sudden death play-off), the team alternates robots over the course of a tournament. To adhere with the robot game rules, we make sure that only one micro controller is in the robot game competition area for any one match.


Robot and General Strategy





Analysis of Points Scored Per Second


Zone Missions Points Time in Base Before Mission (s) Robot Running Time (s) Total Mission Time (s) Clock at End of Mission Points per Second
Zone 1 Service Dog Action, T1 Shark Shipment 42 0 24 24 0min 24sec 1.75
Zone 2 Feeding C1-C3, Animal Conservation, Milking Automation, Training and Research 149 18 69 87 1min 51sec 2.16
Zone 3 Bee Keeping, Training and Research, Camera Recovery, Panda Release, Biomimicry, Prosthesis, Farm Area, Feeding C4 136 10 24 34 2min 25sec 5.67
Total 327 327 28 117 145 2min 25sec 2.79