High-Level Strategy


For the last three FLL seasons the team has taken the approach of designing, building and programming two separate robots. The robots each have different features, strengths and weaknesses. While the team strives to create robots which are as repeatable as possible, it recognizes that 100% repeatability is unachievable with a single robot given varying robot game table conditions, mat sizes, mat colours and light conditions. The two-robot approach provides the team with a diversified approach which reduces reliance on just one robot. As most tournaments consist of 3 rounds (and perhaps a "for fun" sudden death play-off), the team alternates robots over the course of a tournament. To adhere with the robot game rules, we make sure that only one micro controller is in the robot game competition area for any one match.


Robot and General Strategy





Analysis of Points Scored Per Second


Zone Missions Points Time in Base Before Mission Robot Running Time Total Mission Time Clock at End of Mission Points per Second
Zone 1 Changing Conditions,Engagement, 2 tics, Loop, Cloud 65 0 12 12 0 Min 12 Sec 5.4
Zone 2 Robotics Arm, Right Senses, Reverse Engineering, Soccer, Camera, Community 265 7 87 94 1 Min 44 Sec 2.8
Zone 3 Spin Search Engine and get loop 60 6 13 19 2 Min 3 Sec 3.2
Zone 4 6 Loops on Project based Learning, Door, Apprenticeship in circle 163 5 7 12 2 Min 15 Sec 13.6
Total 553 18 117 135 2 Min 15 Sec 4.1

Video of Robot Run in Preperation for Provincials



Video of Robot Run at World Fesitval